Part of the Global Game Jam 2026, theme being, Mask.

With this game I was trying to challenge myself in a few ways:

- limit myself in input devices, so did limited myself just to the mouse-wheel;

- use picotron for the first time, and revisit lua for the second time after a long hyatus;

- explore ideas of engagement, personas and player expression and its visualization, embodying the game jam thematically and visually within the limited approach to graphics;

- all developed by a single person over the course of ~45 hours

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