Cursing Room
Part of the Global Game Jam 2026, theme being, Mask.
With this game I was trying to challenge myself in a few ways:
- limit myself in input devices, so did limited myself just to the mouse-wheel;
- use picotron for the first time, and revisit lua for the second time after a long hyatus;
- explore ideas of engagement, personas and player expression and its visualization, embodying the game jam thematically and visually within the limited approach to graphics;
- all developed by a single person over the course of ~45 hours
| Status | Prototype |
| Platforms | HTML5, Windows, macOS |
| Author | InspectorMax |
| Genre | Interactive Fiction, Simulation |
| Tags | 2D, Experimental, Pixel Art |
| Content | No generative AI was used |
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